Description |
The PtInRect function returns true if ThePoint lies within TheRectangle.
Note that the rectangle inside is defined as:
(left, top, right-1, bottom-1)
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| Related commands | Bounds | | Create a TRect value from top left and size values | Point | | Generates a TPoint value from X and Y values | PointsEqual | | Compares two TPoint values for equality | Rect | | Create a TRect value from 2 points or 4 coordinates | TPoint | | Holds X and Y integer values | TRect | | Holds rectangle coordinate values |
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Download this web site as a Windows program.
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Example code : Determine inside and outside points of a rectangle | var
myRect : TRect;
begin
 // Create a rectangle
 // Note : The rectangle inisde starts at top left, but ends
 // 1 pixel inside bottom right.
myRect := Rect(20, 30, 100, 200);
 // Check to see if (20,30) is inside the rectangle
if PtInRect(myRect, Point(20,30))
then ShowMessage(' 20, 30 is inside the rectangle')
else ShowMessage(' 20, 30 is outside the rectangle');
 // Check to see if (99,199) is inside the rectangle
if PtInRect(myRect, Point(99,199))
then ShowMessage(' 99,199 is inside the rectangle')
else ShowMessage(' 99,199 is outside the rectangle');
 // Check to see if (100,200) is inside the rectangle
if PtInRect(myRect, Point(100,200))
then ShowMessage('100,200 is inside the rectangle')
else ShowMessage('100,200 is outside the rectangle');
end;
| Show full unit code | 20, 30 is inside the rectangle
99,199 is inside the rectangle
100,200 is outside the rectangle |
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